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It
is universally agreed in the baseball world that good pitching is the
name of the game. "Good Pitching Beats Good Hitting" is an accepted
baseball absolute. Some experts have estimated that pitching is 80% of
the game. If we believe this to be true, then I ask: "What percentage of
our practice time do we devote to pitching?" 80%....50%....25%? It is an
aspect of the game that we can all agree is crucial, but is sadly
undercoached. The following will be helpful in instructing young
pitchers. These are simple, time-tested strategies and drills that will
hopefully be incorporated into your team practices.
Warm Up to
Throw. Don't Throw to Warm Up!
It
is very important to allow all your players the opportunity to stretch
and loosen up before allowing them to play catch. This is especially
critical in the cold weather of March and April. Five minutes of
baseball-specific exercise will get the blood flowing and help protect
the arm and shoulder
Wind-Up and
Delivery
With young (and even high school) pitchers, we try to break the pitching
motion down to 5 steps. Youth league coaches often shy away from
coaching pitchers, often citing a lack of knowledge. Keep it simple.
Have your pitchers constantly repeat the 5 steps and you'll have a frame
of reference and understanding, along with teaching cues to use; rather
than yelling tired phrases such as "bend your back," "follow through"
and "hey, throw a strike and let them hit it."
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Step 1: Baby Rocker
Step
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Step 1: 4 - 6 inches
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Step 2: The Pivot
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Step 3: Balance Point
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Step 4: Stride and
Release
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Step 5: Follow Through
(Extend to plate,
Finish Low)
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I
have found that these 5 steps are easy and understandable for young
pitchers. This method has been used successfully from 9-year-old
players, right up through high school pitchers. Using the steps as
verbal cues can help pitchers when they struggle on the mound. It serves
as a reference point for coaches and players alike.
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The Stretch
Position
Some
pitchers may feel uncomfortable using the 5 steps. In youth leagues,
children may lack the strength, balance and coordination to master the
proper wind-up, pivot and delivery. If your pitcher has difficulty
mastering the 5 steps, I suggest the stretch position.
Set
the pitcher up on the rubber, feet spread shoulder width apart, with
their front shoulder facing home plate. Have the pitcher raise his
hands, while bringing his front foot back to the rubber. When the
pitcher has come set, he strides toward the plate and delivers the
pitch. What we have done is to eliminate steps 1 & 2. We have reduced
the delivery to a 3-step process. Keep it simple! With fewer components
to the delivery, there is less chance for breakdowns and mistakes.
Consider that today there are increasing numbers of major league
relievers who never pitch from a wind-up and go exclusively from the
stretch.
Grips
I
recommend that Little League pitchers be taught two pitches: the
fastball and change-up.
THE 4-SEAM
FASTBALL
The 4-seam fastball is held with the index and middle fingers across the
horseshoe of the baseball. The ball should be held out on the tips of
the fingers with the thumb placed on the bottom of the ball. Keep the
ball out of the palm of the hand. The 4-seamer is the pitch that can be
thrown with the greatest velocity. The backward spin created when the
pitch is released provides a true and accurate path. It is considered
the easiest pitch to control. It is for this reason that the 4-seam grip
is taught to every defensive player, due to its' accuracy.
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THROW FASTBALLS!
Fastballs develop arm
strength by building arm muscles. You get stronger through exercise. The
fastball is the easiest pitch to control; hence a pitcher throws more
strikes. Throwing strikes is the name of the game.
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THE CHANGE UP
Hitting is timing.
If a pitcher throws the same pitch over and over again, regardless of
its' speed, a good hitter will catch up to it. Using a change-up will
add variety to your pitcher's arsenal and disrupt the batters timing.
Also, the change-up is safe, unlike the dubious wisdom of teaching
children the curve ball.
Think of the change-up as a fastball with a different grip. The motion,
arm speed, release and follow-through are exactly the same as a
fastball. In fact, this is imperative because if a pitcher tips off the
change-up, it loses all of its' effectiveness. In throwing the
change-up, "choke" or "stuff" the ball deep into your hand. Unlike the
fastball grip, you want the palm of the hand on the ball. The more skin
you have on the ball, the more friction that is created and the result
will be a pitch with less velocity. You may grip the ball with 2 or 3
fingers, across the seams. When releasing the ball, keep a stiff wrist.
A good teaching point is to tell the pitcher to "drop" the ball onto
home plate. "
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The change-up must be thrown often in order to develop it. It can be a
frustrating
pitch at first but with repetition it will become an effective weapon.
Experiment. Play
around with grips until you find one that feels comfortable to you.
Having a change-up
causes the hitter to double his thinking at the plate. Throwing a
fastball following a
change always makes the fastball seem faster. The change-up disrupts
timing, is easy
on
the arm and is great fun when you tie a batter into knots. The time you
devote to
practicing the change-up will pay great dividends!
THE PITCHING
GAME ... Some things to consider:
Practice pitching.
A pitcher only gets better
by throwing. Have them use the drills and work off the mound. Being an
effective pitcher, being able to have control, can't happen by throwing
once a week. Pitchers must do their "pitching homework" in order to
improve.
Anticipate / Field the
position.
Pitching to the plate is
just one part of the equation. Once a pitcher releases the ball, he
becomes the 5th infielder. Make sure they know the situation and where
to go with the ball when it is hit. Examples:
**
Any ball hit to the right
side of the infield requires the pitcher to break to cover 1st
automatically.
**
Whenever a runner is on
third base, it is the pitcher's responsibility to cover home on any ball
that goes by the catcher. (If you've watched enough games in Little
League, you realize
that this is
the main source of run
production.)
**
Field bunts and
comebackers. Never barehand the ball unless it has come to a complete
stop.
Get that first strike in
on the batter.
This gives the pitcher a
tremendous advantage to be ahead in the count. Walks are poison. Not
only do they give the opposition baserunners, but walks tax your
player's arm and bore their defensive teammates to death. The old
baseball adage is "you can't catch a walk." Let them hit it. Really. The
odds are in favor of the defense 9 to 1 when the ball goes into play.
Coaches count pitches.
Particularly early in the
season. Do not overwork young arms. Get into the practice of splitting
games with your pitchers. Their arms are not ready for heavy workloads.
Use 3 pitchers in a game (just like you would do with your rightfielders).
Arms stay fresh. Pitchers can come back later in the week and they will
thrive on the regular work rather than appearing just once a week. This
requires coaches to pay less attention to the scoreboard, but it will
help to develop and preserve pitchers. As the weather gets warmer and
the pitchers stronger, you can then stretch the innings out. Remember,
count pitches not innings. Rule of thumb: Start the kids at 30 - 35
pitches and then add in increments of ten. Signs of fatigue include:
shortness of breath, loss of control, pitches going higher, throwing
arms dropping lower, resulting in pitchers slinging the ball, rather
than being "on top."
There you have it. I've scratched the surface of the pitching game but
you are now "armed" with info to impart to your hurlers.
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The 5 Steps of
Pitching
1. Baby Rocker
Step (4-6 inches)
2. The Pivot
3. Balance
Point
4. Stride and
Release
5. Follow
Through (Extend to plate, finish low)
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